Research
I am developing a non-invasive and easy-to-use optical imaging tool for assessing cardiovascular health, VITA (the Vascular Imaging Tool for the Auricle). For this project I work closely with Dr. Lapidaire at the Department of Cardiovascular Medicine.
This work is supported by
- Royal Academy of Engineering Enterprise Fellowship (funding myself at present)
- Department for Science, Innovation and Technology (DSIT)
- The Medical Life Sciences Translational Fund
- ICURe Explore, Discovery and Exploit programmes
- NIHR (i4i FAST)
- John Fell Fund
- EPSRC IAA
- British Heart Foundation (Pump Priming Fund)
- MRC Developmental Gap Fund
- St. Hilda's College (via Dr. Lapidaire)
Previous work
Previously I was senior postdoc in Prof. Chris Foot's group. My research focused on quantum gases, with two main directions:
- Using laser cooling and magnetic trapping techniques to cool and confine 2D gases of Rb.
- Working (in the AION collaboration) to develop high flux sources of cold Sr, and to build a prototype atom interferometer device.
I left Oxford Physics in August 2022 to transfer my skills over to medical imaging and pursue VITA full time. In 2023 I rejoined the University, working as a Senior Postdoc in the Department for Cardiovascular Medicine. More recently I have rejoined Oxford Physics to pursue a Royal Academy of Engineering Enterprise Fellowship, focused on the development and commercialisation of VITA.
Programming
- You might be interested in our performant MOT simulation code, AtomECS, which was recently released open source. The code applies data-oriented programming techniques to provide an efficient code for simulating a range of cold atom physics, including laser cooling, trapping and collisions. Contributions welcome!
- For rf-dressed potentials, we use CRFAP to calculate the potential energy of eigenstates as a function of position.
Other
I have a keen interest in computer graphics, video game development and programming. Some examples include:
- I wrote ProPixelizer, a plug-in for the Unity game engine which renders 3D objects as if they were 2D sprites. It uses a novel rendering technique which is reminiscent of inferred rendering. Now at over 35,000 copies sold!
- An open source space battle simulation, written as an example of Unity's data-oriented ECS implementation.
- I also like making physics demos that run in the browser, such as this simulation of evaporative cooling and these magnets. If you have an idea for outreach demo ideas, please let me know! Collaboration is fun.