VLBI constraints on the "jet line" of Cygnus X-1

Sissa Medialab Srl (2011) 061

Authors:

Anthony Rushton, James CA Miller-Jones, Zsolt Paragi, Thomas Maccarone, Guy G Pooley, Valeriu M Tudose, Rob Fender, Ralph E Spencer, Vivek Dhawan, Michael Garrett

The unusual radio transient in M82: an SS 433 analogue?

(2011)

Authors:

Tana Joseph, Thomas Maccarone, Robert Fender

Pan-STARRS1 Discovery of Two Ultra-Luminous Supernovae at z ~ 0.9

(2011)

Authors:

L Chomiuk, R Chornock, AM Soderberg, E Berger, RA Chevalier, RJ Foley, ME Huber, G Narayan, A Rest, S Gezari, RP Kirshner, A Riess, SA Rodney, SJ Smartt, CW Stubbs, JL Tonry, WM Wood-Vasey, WS Burgett, KC Chambers, I Czekala, H Flewelling, K Forster, N Kaiser, RP Kudritzki, EA Magnier, DC Martin, JS Morgan, JD Neill, PA Price, KC Roth, NE Sanders, RJ Wainscoat

Observable signatures of extreme mass-ratio inspiral black hole binaries embedded in thin accretion disks

Physical Review D American Physical Society (APS) 84:2 (2011) 024032

Authors:

Bence Kocsis, Nicolás Yunes, Abraham Loeb

Real-time, fast radio transient searches with GPU de-dispersion

ArXiv 1107.2516 (2011)

Authors:

Alessio Magro, Aris Karastergiou, Stefano Salvini, Benjamin Mort, Fred Dulwich, Kristian Zarb Adami

Abstract:

The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as $\mathcal{O}(N^3)$. For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here we show how GPUs can be used for fast transient discovery in real-time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search.